![]() ![]() Using soft 3D-art from a (mostly) fixed isometric perspective gives it immediately its own flavor. What makes Tunic stand out right away is its gorgeous artstyle. Dying isn’t necessarily the end, as the game allows you to recover your soul and some of the money you’ve lost. As the fox you find new items, learn new techniques and face off against a large variety of foes. What was the civilization like that lived here long ago and erected statues to foxes? Who is the fallen hero that has multiple shrines? And above all, what is the fox’s role in all this? The game provides very little information, but slowly unravels its own mysteries through both gameplay and non-verbal communication. ![]() You set out to find this power and uncover the mysteries behind this world. This world is not only dangerous, but hides a mysterious power that was sealed away. Waking up on the shores of a strange land, you play as a tiny fox. In as much as most action-adventure games have taken inspiration from the series. Are there clear and noticeable influences from the original Zelda-games here? Sure. It has now finally arrived on Switch and I’m so incredibly excited to see others explore these far shores with this little Fox.Ĭalling Tunic another ‘Zelda-like’ is in my opinion cutting the game and its approach too short. This game hides so many secrets behind layers of language, experience, and growth that it clicked with me unlike any other this year. ![]() I cannot understate how much Tunic made me feel like this lost kid again. Even with something like Breath of the Wild, which evokes much of that feeling, my understanding of English and language in general takes away so many of the secrets that I felt were kept from me as a kid. It’s an experience that’s near impossible to recreate in the modern era. I felt like a stranger in a strange land, slowly but steadily uncovering and understanding more about this game that had a grip on my mind like no other. I kept thinking about the world of Hyrule before I went to bed and I saw all these mysteries that the game seemed to keep from me, just because I didn’t understand a word of what was being said by the characters inhabiting this world. The lack of understanding the text made the adventure alluring in my mind. Only with the help of the au-pair, who was able to translate an online guide of the game, was I able to grasp what Link’s quest was all about. Sure, the monsters were scary, the Great Deku Tree was confusing and traversing Hyrule Field felt like a dangerous task, but it was language that prevented me from understanding what was actually going on. Not because of its controls, but because of the enormous amount of text. Unlike Mario and to a certain extent the Pokémon games, I was struggling with playing Ocarina of Time. Being a Dutch kid and wanting to play this extensive action-adventure game was exciting, but there was a barrier that was hard to overcome. I was seven years old when I first booted up The Legend of Zelda: Ocarina of Time. ![]()
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